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[ about | the team ]
a team effort! The Worms 3D team is a great bunch to work with and they comprise a grand mixture of cultures, experience and games nuts. Over 30 people are currently directly contributing to the project (not including any QA members) and that includes a dozen programmers alone, making it Team17's biggest ever title.
 
We're still trying to catch some of them in their free time to have a few words and ask them 'what makes this the best Worms game ever?', but have yet been unlucky. In the mean time, here are the profiles and some mug-shots of the team members before we get their individual interviews.

[ about | the team | programming ]
Worms 3D Programers
Click here for profiles and pictures of the W3D code-monkeys!

[ about | the team | art & animation ]
Worms 3D Artists
Click here for information and photos of the W3D Animators and Artists!

[ about | the team | design ]
Worms 3D Designers
Click here for mug-shots and info on the W3D design-bods!

[ about | the team | production ]
Worms 3D Production staff
Click here for the low-down and images of the W3D production staff!

overview 10 Game/tech/tool Programmers
2 Network/Server Programmers
7 Artists
7 Designers (some part-time with other projects)
 
1 Musician (manages ALL audio content creation etc)
1 Web guru (manages ALL web design, production etc)
2 Producers (1 assist. producer)
2 Senior Management (1 creative, 1 production)
 
7 QA Staff (1 manager, 1 lead)



Chuck Q 'n' A
 

 
Click here for Charles Blessing's interview, W3D's Lead Programmer!

Kilburn Q 'n' A
 

 
Click here for Paul Kilburn's interview, W3D's Producer!

Spadge Q 'n' A
 

 
Click here for 'Spadge on Spadge' an insight into Team17's Development Director!

Jegg Q 'n' A
 

 
Click here for W3D Designer Jegg (aka Liquid Silk)'s interview!
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