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| [ about | the team ] |
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| a team effort! |
The Worms 3D team is a great bunch to work with and they comprise a grand mixture of cultures, experience
and games nuts. Over 30 people are currently directly contributing to the project (not including any QA
members) and that includes a dozen programmers alone, making it Team17's biggest ever title.
We're still trying to catch some of them in their free time to have a few words and ask them 'what makes
this the best Worms game ever?', but have yet been unlucky. In the mean time, here are the profiles and
some mug-shots of the team members before we get their individual interviews.
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| overview |
10 Game/tech/tool Programmers
2 Network/Server Programmers
7 Artists
7 Designers (some part-time with other projects)
1 Musician (manages ALL audio content creation etc)
1 Web guru (manages ALL web design, production etc)
2 Producers (1 assist. producer)
2 Senior Management (1 creative, 1 production)
7 QA Staff (1 manager, 1 lead)
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Chuck Q 'n' A

Click here for Charles Blessing's interview, W3D's Lead Programmer!
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Kilburn Q 'n' A

Click here for Paul Kilburn's interview, W3D's Producer!
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Spadge Q 'n' A

Click here for 'Spadge on Spadge' an insight into Team17's Development Director!
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Jegg Q 'n' A

Click here for W3D Designer Jegg (aka Liquid Silk)'s interview!
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