| [ goodies | weapons guide | part two ] |
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| Fire Punch |
The Fire Punch sends your enemies flying in all directions, and in the best circumstances, onto
mines or off the landscape! The Fire Punch must be activated while standing directly next to your
arch-enemy. When so positioned, it sends them flying in the direction that you're facing and chops
30 points from their health.
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| Baseball Bat |
The Baseball Bat is an excellent weapon for removing unwanted enemies far and lengthy distances
across the landscape often with wet results. And remember not to waste the Baseball Bat when you can
knock worms into the water using other, less useful weapons, such as the Prod. The Baseball Bat can
cause up to 30 points of damage.
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| Viking Axe |
This is a weapon quite unlike all the others. The Viking Axe is a close-combat weapon which splits
your enemy's health in two and buries the poor victim into the landscape. If a worms' health is down
to a single point then the Viking Axe will kill them.
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| Prod |
Ack!! You want to upset somebody!?! What're you playing at with this one then, eh?? Oh alright...
we'll let you off... it is kind of funny. The Prod move is the ultimate insult, even more so when
you get it right. It doesn't do any damage, just gives your opponent a nasty little push in the
intended direction.
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| Land Mine |
Your standard army issue Land Mine, works like every other Land Mine on the landscape. Ensure that
you have enough time to run away after dropping the Land Mine... you don't want to get caught by
your own weapons!
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| Dynamite |
Do we really need to say much about this one? It's Dynamite... so be careful with it! Once you've
dropped it, you'd better pray you make good with your escape plan, because the Dynamite takes no
prisoners! It has a 5 second fuse and a nasty habit of blowing a huge 75 points of health off
anything caught in the blast.
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| Sheep |
Exactly what goes on inside the Sheep's mind? Best not to think about it, just let him go and watch
him bounce across the landscape. If the Sheep comes across an obstacle or ravine then he will do his
best to get across it. Pressing fire once sends the Sheep on his way, and then a second press
detonates him, if he's left too long jumping around then he will get tired and do something about it
himself. A Sheep in the face can do as much as 75 points of damage!
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| Super Sheep |
Our favourite farmyard animal dons his cape and takes to the sky! This Sheep can fly! After being
released, a second tap of the fire button will send him shooting upwards into the sky, where he can
be flown around the landscape. How cool is that?
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| Old Woman |
The Old Woman is a deadly timed explosive weapon that has to be precisely used otherwise you could
end up being the worm on the receiving end of the grumbling pensioner. Best used in situations where
you are above the enemy worms and well out of harm's way. Simply press the fire button to release
her and enjoy the carnage she brings. The Old Woman can cause up to 75 points of
damage.
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| Mad Cows |
The Mad Cow is a mobile, explode on impact no-nonsense weapon. They do tend to work on the principle
of 'safety in numbers', so if you come across these characters it could be you who ends up as chops!
Each Mad Cow can cause up to 75 points of damage.
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| Air Strike |
The Air Strike is a great weapon for attacking quite large areas of landscape and provide a method
for a sure-fire kill if the enemy is out in the open when sudden death begins. Each missile can
achieve a maximum of 30 points of damage.
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| Concrete Donkey |
The Concrete Donkey... oh yeah this is the one to use alright when the enemy just won't come out of
that nifty little bunker they've created for themselves.
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