welcome
concept art
dis2dat
it shouldn't happen
screenshots
movies
artwork
wallpaper
models
fanart
audio
 





[ multimedia | concept art ]
back to the
drawing board
As previously detailed in Dev Diary #5, bringing the Worms character Boggy B to life was not a simple task!
 
People have become accustomed to the Worms style - featured from Worms 2 onwards - and jumping from the 2D to 3D required Boggy B to return to the drawing board! Patrick was responsible for developing the 3D versions of the worms characters for use in Worms Blast and these were his starting points for Worms 3D. Tom Gluckmann joined us after Worms Blast and has put his own bizarre sense of humour into the worm character too!
 
See below for 3 examples of concept artwork from Worms 3D - the initial character sketches; the sketches faithfully reproduced and modelled into 3D and finally a few close-ups of the Boggy B giving you an idea of the polygons involved!

Click thumbnails
to enlarge

 

 

 
Patrick and Tom's Boggy B concepts 2002

Click thumbnails
to enlarge

 

 

 

 

 

 
Boggy B
born in Maya

Click thumbnails
to enlarge

 

 

 
Boggy B
up-close


[ top ]
 
[ terms & privacy ]

© 2002-2010 Team17 Software Limited